Slingshot

Data

Deceptively powerful, the slingshot is the easiest ranged weapon you can craft while being the most powerful in its niche.

Stats

Progression order: No progression order available


Damage on hit (tick): (Raw) 22 damage per stone shot (lowest, no armor)

Length (studs): -

Surface area (damaging part size): (Projectile) Medium

Special attack(s): Can use multiple types of ammo.

Recipe

1 String + 1 Haft

Links

Overview

Often underestimated for what it is, the slingshot is a ranged weapon that uses stone as its primary ammunition. It has the slowest projectile speed and shortest range, but higher than average damage - on par with a steel crossbow using stones. It is also able to use a few more objects as ammunition, namely snow, spherical fruits and grenades. However, its most defining quality is its fire rate, which is higher than all ranged weapons available.

General Combat Tips

  • When in combat with any weapon, make sure that you have shiftlock enabled. This gives you more control over your weapon and makes it easier for you to hit your enemy, avoiding the need to constantly readjust your camera as you turn. Do not use first person either as you'll be unable to see what's around you.
  • When in combat with a sword, keep in mind that its (large) damaging hitbox does damage on touch to any body part. This means you want to spam your lunge attack at all times in combat while moving your mouse left and right so as to 'cut' through the enemy's body hitbox, ensuring you are hitting the maximum amount of parts possible as the sword goes through. For more tips on this, look into generic swordfighting combat.
  • When using a spear, keep in mind that the thrusting animation does not hit your enemy if they are too close to you - this is due to the very small hitbox on the tip. The spear is best used when chasing someone for the longer range or when trying to ward someone off as they chase you, forcing them to relinquish distance so they aren't poked to death while you walk backwards.
  • When using ranged weapons in combat, don't. Lag and constant strafing/jumping make it almost impossible for any shot to hit unless you are quite literally breathing down the neck of your enemy, in which case you should be using a melee weapon. Ranged weapons also slow you down when reloading and also while you aim, giving the person distance to run away from you and disengage or to get closer to you as you hopelessly try to hit them.
  • Using armor is paramount to your success, as well as shields, together. Never use one or the other separately, as their defense/DR bonuses need to stack to be able to give any meaningful protection. Even Volcadon armor or shield, when worn separately, aren't powerful enough to protect you effectively from someone using a full copper set plus weapons.
  • Hiding your armor and shield is a good strategy to test the character of any given person, or just to get them by surprise when they aren't looking because of the 'noob' impression.
  • Experienced players will often retreat when they are in a losing fight. It is up to your discretion whether it is worth it to chase or to ambush them somewhere else where you have the advantage. Inspect your surroundings - are there boats they can use to escape, catapults, other enemies, etc.? Look around and pay attention before making a decision.
  • In regards to ambushes, it is always best to have the advantage before entering combat. If you must attack someone who is always surrounded by friends and/or takes care not to leave their backs open for attack, lie in wait until an opportunity arises and engage in combat when they least expect it. Such tactics will almost always end up with the person panicking, and if not, with a severe health point disadvantage which you can then exploit in order to win the duel.
  • Never go straight up to an experienced player, full armor and weapons in view, expecting to win any fight. They will be prepared to do all it takes to force either a tie, a very close win/loss or retreat, none of which are good for you especially when they have allies around.

Strategy

The slingshot's niche as a ranged weapon is its insane advantage compared to other ranged weapons when farming the Volcadon, particularly in regards to its fire rate and low charge time. With no other tricks or exploits, the slingshot is able to squeeze up to three shots on every 180° rotation inside the volcano, dealing almost double the damage when compared to a mithril crossbow using bolts. Its damage per second is also higher when considering that the charge-up time lasts only 0.5 seconds per shot, while the crossbow forces you to reload for 3 seconds before your next shot.


It is also very time efficient, only needing two easily obtainable items to craft. Gathering stones is also way faster, given that they are everywhere. Gathering up all you need should take no more than 5 minutes. After all that is done, it should take you no more than 15 extra minutes to reach the volcano and beat the Volcadon with time to spare.


  • When using the slingshot, keep in mind its slow projectile speed and sharp arc. If you are coming from the crossbow or bow, it will take some getting used to - but in time you will find it easier to hit your shots using it rather than the other alternatives.
  • It cannot be stressed enough how efficient it is when compared with the crossbow. You get the same damage using the same ammo as if you had a steel crossbow, with none of the disadvantages it has (reload time, careful positioning, crafting needed, etc...), as well as not having to worry about using iron for bolts.
  • The slingshot is able to shoot peculiar types of ammo, such as snow and spherical fruits (namely apples, oranges, and potatoes). All of them do the same damage (11 against an enemy with no armor), which is so low it is not worth using unless trying to go for a challenge such as killing the Volcadon 'snow only'. It is also able to shoot grenades, which may be useful if you need the extra range to target far away structures or boats mid-chase. Grenades do not inflict impact damage on hit.
  • As mentioned before, the charging time for the slingshot is very short (0.5s). This allows you to shoot ~2 to 3 times per half Volcadon rotation inside the volcano, as well as being able to shoot it just as often outside when he is focusing you (heading towards you). Use this to its fullest potential, as it is what makes this weapon strong.
  • As usual with ranged weapons, don't try to use this in a fight. This is by far the worst option of the three for PvP, and using the worst option when you aren't even supposed to be using this class of weapons in player combat is not the wisest choice.
  • For more details on the Volcadon fight using a slingshot, check the Volcadon page.